Level Artist, Level Designer, and Tech Artist with a passion for creating immersive worlds and memorable player experiences.
My journey in game development began with creating mods for The Elder Scrolls V: Skyrim in 2014. Between 2018 and 2020, I released two major quest expansion mods, along with several smaller projects. Over the years, these projects have accumulated more than 20 million downloads and earned recognition within the Skyrim modding community. To create these ambitious quest expansions I learned environment art, level design, storytelling, scripting, and world building.
In 2019 I transitioned into professional game development, working on titles including SpellForce 3: Fallen God, Titan Quest: Eternal Embers, and Gothic 1 Remake as a Level Artist, Level Designer, and Tech Artist. My focus is on crafting detailed environments, designing engaging spaces, optimizing assets, and creating worlds that support gameplay and narrative.